Wiltshire: Geometry of the Field

Enter the field. Discover your strategy.
Wiltshire: Geometry of the Field is a two-player abstract strategy game set in the heart of crop circle country. The board is a hexagonal wheat field of thirty-seven spaces; the pieces are thirty-six tiles drawn in the six recurring themes of the phenomenon: Spiral, Fractal, Triangular, Linear, Crescent, and Optical. Complete a Ley Line or a Crop Formation, one single-theme, one dual-theme, and one triple-theme tile sharing a common form, and the field is yours.
The twist is the hand-off. Every tile on the board was chosen by the other player, which makes every turn a negotiation between opportunity and threat. Give away too little and you starve your own plans. Give away too much and you may hand your opponent the exact tile that completes their pattern. Play against the AI at three difficulties or with a friend, with the Harvester blocking the center or the UFO wild in the middle of it all.
The game asks for no belief about what makes the formations. It only asks you to look. Patterns you fail to notice might be your downfall: attention is the rule, not the reward.
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- The Field: Thirty-seven hexagonal spaces, one center and three rings, rendered as a wheat field seen from above.
- The Themes: Six families of crop circle geometry, color-coded across eighteen single, twelve dual, and six triple tiles. Carry one theme up all three tiers to win.
- The Hand-off: You never place the tile you choose. Every turn you hand a tile to your opponent, and they decide where it lands.
- The Question: Not what made the pattern in the field. Whether you can see the pattern on the board before your opponent does.